>>FULL REVIEW
The first Sinking City always had a setting I wanted to like more than the actual game around it. Lovecraftian horror should be perfect for video games. Give me a flooded city, things that should not exist, weird cults, and enough mystery that I never completely know what is happening.
The problem was having to actually play through some pretty rough mechanics to enjoy all of that.
The Sinking City 2 feels like Frogwares realized the atmosphere was never the issue.
This time the game leans much harder into survival horror. Arkham is tighter and more deliberate than the huge open world from the first game. Ammunition matters. Healing matters. Exploring a side room can actually be worth the risk because you might find supplies or something useful instead of another empty building.
That immediately makes the city more interesting to move through.
You play as Calvin Rafferty after a ritual goes badly wrong and sends him into a flooded version of Arkham that is already dealing with far worse problems than water damage. His search for Faye gives the story something personal to hang onto while everything around him becomes increasingly disturbing.
Frogwares did not completely abandon the investigation side either. Optional mysteries and environmental clues are still here but they are no longer slowing down the entire game every time you need to solve something. You can dig deeper when you want to and often get meaningful rewards for doing it.
That balance works much better for me.
The combat is also significantly less awkward than the original. Guns feel more useful and enemies are aggressive enough that deciding whether to fight or save resources becomes part of the tension. It still does not feel as polished as Resident Evil when things get hectic. Movement can be stiff and tight spaces occasionally make fights uglier than they need to be.
The monsters make up for some of that.
Frogwares clearly had fun turning Lovecraftian ideas into things you actually have to deal with instead of leaving all the horror inside books and dialogue. Some enemies are disgusting immediately while others become unsettling because you are not completely sure what they can do yet.
Arkham itself carries most of the visual weight. Flooded streets, old hospitals, houses, underground spaces, and the constant feeling that the city is falling apart give the game a great identity. Unreal Engine 5 helps with lighting and atmosphere even when character animation reminds you this is not working with Resident Evil money.
I actually like the size of the game too.
Not everything needs to be a massive open world that takes two months to finish. The Sinking City 2 is focused enough that the story keeps moving and there is still room to poke around for optional areas.
The launch has some technical roughness and Frogwares already had to patch a handful of crashes and progression issues almost immediately. Nothing about that is shocking anymore but it keeps this from feeling completely polished.
Still, this is probably the easiest Sinking City game to recommend.
You do not need to be obsessed with Lovecraft lore. You do not need to have played the original. You really just need to like survival horror and be willing to deal with a little jank in exchange for a setting that feels different from most of the genre.
Frogwares finally found the right game to build around this world.
WHO THIS IS FOR
Horror fans who want something closer to modern Resident Evil with a much heavier Lovecraftian mystery running underneath it.
SKIP IT IF
You want constant action or hate inventory management puzzles and backtracking.