>>FULL REVIEW
Beast of Reincarnation looked like the game that could prove Game Freak was capable of much more than Pokémon. The setting was darker. The combat seemed more ambitious. The trailers showed huge creatures, ruined landscapes, and a completely different side of a studio that has spent decades making one type of game.
After actually playing it, I think the trailers sold an experience that the game itself cannot support.
The word I kept coming back to was cheap.
It is difficult to point at one problem because that feeling comes from almost everything working below the level I expected. Character movement looks stiff. Conversations lack energy. Environments can be visually interesting from a distance but feel empty once I am moving through them. Animations do not transition naturally. Menus and progression systems feel more functional than finished.
Nothing completely falls apart. It just rarely feels convincing.
The combat is supposed to be the main attraction. Emma handles the real-time sword fighting while successful parries and attacks allow Koo to use command-based abilities. That combination is a good idea and occasionally produces satisfying moments. A clean parry followed by the right Koo command can make a fight feel tactical without stopping the action completely.
The problem is that a good combat concept does not automatically create good combat. Movement can feel awkward. Lock-on behavior is not always reliable. Attacks lack the weight and precision I expected. Enemy encounters started feeling repetitive before the system had done enough to earn that repetition.
I could see what Game Freak wanted the combat to become. I rarely felt like I was playing the fully realized version of it.
The world was an even larger disappointment. Post-apocalyptic Japan covered in strange plant growth and corrupted creatures should be memorable. Instead I spent too much time moving through straightforward areas that offered little reason to explore. Paths usually lead exactly where expected. Platforming is basic. Optional spaces rarely contain anything exciting enough to make curiosity worthwhile.
There are attractive screenshots hiding throughout the game. The actual process of traveling between them is much less interesting.
The story also mistakes withholding information for creating mystery. Emma is intentionally distant and emotionally restrained. Nearly everyone around her has secrets. The world has unusual religions, machines, corruption, and forgotten history. Yet the game waits so long to explain itself that I stopped caring about many of the answers.
Mystery works when the clues make me curious. Here I mostly felt disconnected.
Koo should have been the emotional anchor. The idea of traveling through this ruined world with a loyal dog is immediately appealing, and their partnership occasionally gives the story some warmth. Even that relationship feels less developed than it should. Koo is useful during combat and likable by default because he is a dog, but the game does not build enough memorable interaction around them.
That describes most of Beast of Reincarnation. The ingredients sound better than the finished product.
Even the things I liked came with an obvious limitation. A creature design would look great until the fight became repetitive. An environment would create a strong first impression until I realized there was almost nothing meaningful inside it. A story idea would sound interesting until the dialogue or animation drained the life from the scene.
I understand why some reviewers landed closer to a seven. The combat has enough substance to carry players who enjoy timing-heavy action games. The art direction occasionally creates a strong atmosphere. Game Freak also deserves some credit for attempting a new property instead of building another safe variation of what it already knows.
Credit for ambition can only go so far when playing the result is not enjoyable.
At full price, I expect more than visible potential. I expect the world to feel finished. I expect important scenes to look natural. I expect combat to feel reliable enough that mastering it becomes satisfying. I expect exploration to offer something beyond another path toward another fight.
Beast of Reincarnation never met those expectations for me.
A 6.4 may appear generous compared with how negatively I feel about it, but there are functional systems here and enough decent combat ideas to keep it above genuinely broken or worthless games. This is not an unplayable disaster. It is a disappointing and underpolished action RPG that feels like it reached production before Game Freak fully understood how to execute its ambition.
I wanted this to show what the studio could accomplish outside Pokémon.
Instead it showed how far it still has to go.
WHO THIS IS FOR
Players who can overlook rough presentation and shallow exploration for a parry-focused action RPG built around controlling a warrior and her dog companion.
SKIP IT IF
You expect premium production quality, strong storytelling, memorable exploration, natural animation, or combat that feels as polished as the games clearly influencing it.